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''Trauma Team'', known in Japan as is a 2010 medical simulation game developed by Atlus for the Wii as the fifth and most recent entry in the ''Trauma Center'' series. It received generally positive reviews upon its release. Unlike it's predecessors which focus solely on surgery, ''Trauma Team'' includes a range of medical procedures including paramedic work, diagnostics and forensics, each performed by one of the game's six protagonists. While the four medical professions are played as simulation video games, diagnostics/forensics are played as graphic adventure visual novels. The game's story is initially told from six narrative threads for each character. Their threads converge as the main conflict grows, which involves the team's efforts to treat and eradicate the fictional Rosalia Virus, a dangerous disease that incites an intense form of viral hemorrhagic fever in its victims. In May 2015, Nintendo announced the game would be re-released on the Wii U's eShop service in Japan. ==Gameplay== ''Trauma Team'' focuses on treating sick or injured patients. Unlike the previous games in the ''Trauma Center'' series in which the main focus was performing surgery, the player assumes the roles of six different medical professionals, each with a different speciality. The player can switch between any of the specialities at any point. While the gameplay varies between each of the specialities, the basic rules remain the same: when conducting a procedure, the player is scored on how accurately or safely the actions are performed. There is also a limit on the number of mistakes the player can make: too many mistakes will result in a Game Over, forcing the player to restart the procedure. The game is controlled using the Wii Remote and Nunchuk configuration; the Wii Remote pointer is used extensively in selecting options and performing actions, but some actions utilize the motion sensing abilities of both controllers. In Surgery, the player assumes the role of CR-S01, a general surgeon and prisoner on death row. The gameplay of Surgery is directly similar to earlier ''Trauma Center'' games in which the player operates on patients suffering diseases or injuries. Procedures include treating hemorrhages and cuts and removing tumors or other foreign objects from the body. In addition to preventing mistakes from occurring, the player must also keep the patient's vitals (represented as a number from 0-99) stable during the operation. The player receives a Game Over if the patient's vitals reach zero. In First Response, the player assumes of the role of Maria Torres, a paramedic. Gameplay focuses on stabilizing new patients before they are transported to the hospital. Due to the non-sterile nature of the outside environment, the basic tool selection is simplified and more situational tools and techniques may be used, like scissors to cut clothing. In most occasions, multiple patients must be treated at once and even more patients may be brought in over time. The player can switch patients at any time during the operation. In addition to the Vitals meter of the patient currently being treated, there are also icons representing other patients with red, yellow and green tags representing their Vitals. Typically patients will also explain ailments they are experiencing to help give the player an idea of what to expect. First Response also expects patients to be lost while treating other patients due to the hectic nature of the operation. If a patient does die, it takes away from a limit counter and the operation fails if too many patients die. In multiplayer, each player is assigned to a patient and can only work on that patient if the main patient is switched to them. In Orthopedics, orthopedic surgeon Hank Freebird repairs bone structure. Because of the delicate nature of orthopedic surgery, the Vitals meter is replaced with a limit counter and a Game Over will occur if too many mistakes are made. Tools are given to use as they are needed so there is no need to switch between them. In multiplayer, each player is responsible for each step and control switches after each step or if the current player makes a mistake. During Endoscopy, the player assumes the role of Tomoe Tachibana, who controls an endoscopic tube to reach normally inaccessible places inside the body and perform the procedure from there. The endoscope can be moved around and pushed further using the Wii Remote and Nunchuk. The endoscope itself is equipped with a light to see inside the patient's body as well as a radar to locate any abnormalities not seen. However, if the endoscope itself hits any walls in the body, the patient loses vitals. Tools used are accessed and used with the Nunchuk. In multiplayer, one player has control over the endoscope and tools while the other operates the endoscopic light. The active player will switch back and forth after a set amount of time has elapsed. Unlike the other gameplay modes, the Forensics and Diagnosis modes operate akin to graphic adventure games and do not have any scoring systems. Forensics involves medical examiner Naomi Kimishima solving a murder case by locating clues and combining them to form hypotheses and gather evidence. The player performs an autopsy on the victim's corpse to uncover abnormalities, such as suspicious bruises or fractures. Tools such as fingerprint powder and luminol are used to discover clues at the crime scene, and testimonials are gathered from witnesses. During the investigation, the player answers a series of questions pertaining to a clue. A correct answer allows the player to obtain more information on the subject, but if a mistake is made, then it will be deducted from the limit counter and the case will be thrown out if too many errors are made. The player successfully solves the case when all the clues yield solid evidence and confirm who killed the victim and how. In Diagnosis, the player assumes the role as diagnostician Gabriel Cunningham, and must gather clues to determine the patient's ailment. The patient explains their symptoms, requiring the player to identify the abnormalities. Running tests on the patient will also help deduce even more possible symptoms. By putting in the symptoms in Gabriel's computer, a list of possible diagnosis will show. Matching the symptoms to the diagnosis will fill a meter, if the meter is full, then the appropriate diagnosis will be concluded. During the diagnosis, if an abnormality is falsely assumed, it takes away from the limit counter and the diagnosis will be thrown out if there are too many errors. Typically a diagnosis chapter will occur in several stages to find what caused a specific ailment. In between stages, all misses accumulated will reset and a patient's condition may worsen. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Trauma Team」の詳細全文を読む スポンサード リンク
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